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Introducing Maya 2009,Pap/Cdr edition 玛雅(MAYA) 2009书籍详细信息

  • ISBN:9780470372371
  • 作者:暂无作者
  • 出版社:暂无出版社
  • 出版时间:2009-01
  • 页数:603
  • 价格:271.90
  • 纸张:胶版纸
  • 装帧:平装
  • 开本:16开
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  • 更新时间:2025-01-20 18:19:11

内容简介:

If you’re new to Maya, the industry-leading 3D animation and effects software, Introducing Maya includes step-by-step tutorials and easy-to-follow explanations to teach you the basics and nuances of this complex software. Whether you’re a student or a hobbyist, you can learn all about the Maya interface and the fundamentals of modeling, texturing, animating and visual effects with realistic examples. If you’re new to 3D animation or transitioning from another 3D application, this book will provide you with the tools you need to become proficient at Maya.

作者简介:

Dariush Derakhshani is a Creative Director and Head of CG for Radium|ReelFX - Santa Monica, a creative and design studio with offices in Dallas, Texas; San Francisco; and Santa Monica, California. Dariush has been working in CG for over twelve years and teaching classes in CG and effects production for close to ten. He is the best-selling author of a handful of books, including the popular Introducing Maya series. Dariush started using CAD software in his architecture days, then migrated to using 3D programs when his firm’s principal architects needed to show their clients design work on the computer. Starting with Alias PowerAnimator version 6, which he encountered when he enrolled in the University of Southern California Film School’s Animation program, Dariush has been using Alias animation software for the past twelve years. He received an M.F.A. in Film, Video, and Computer Animation in 1997 from USC. Dariush also holds a B.A. in Architecture and Theatre from Lehigh University in Pennsylvania and worked at a New Jersey architecture firm before moving to L.A. for film school. He has worked on feature films, music videos, and countless commercials as a 3D animator, CG lead, and sometimes compositor. He is bald and has flat feet.


书籍目录:

Introduction

Chapter Chapter 1 Introduction to Computer

 Graphics and 3D

 Art?

 Computer Graphics

 The Stages of Production

 The CG Production Workflow

 Core Concepts

 Summary

Chapter 2 Jumping in Headfirst,

 with Both Feet

 YOUPuttheUinUI

 Project Overview:The Solar System

 The Preproduction Process:Planning

 Creating a Project

 The Production Process:Creating and

 Animating the Objects

 Maya Object Structure

 The Solar System Resumed

 Outputting Your Work

 Summary

Chapter 3 The Maya 2009 Interface

 Navigating in Maya

 Maya's Layout

 Panels and Frequently Used Windows

 Customizing Maya

 Summary

Chapter 4 Beginning Polygonal Modeling

 Planning Your Model

 Polygon Basics

 Poly Editing Tools

 Putting the Tools to Use:

 Making a Simple Hand

 Creating Areas of Detail on a Poly Mesh

 Modeling Complex Objects:

 The Classic Steam Locomotive

 Suggestions for Modeling Polygons

 Summary

Chapter 5 Modeling with NURBS,

 Subdivisions,and Deformers

 NURBS!

 Using NURBS Surfacing to Create Polygons

 Converting a NURBS Model to Polygons

 Editing NURBS Surfaces

 Patch Modeling:A Locomotive Detail

 Using Artisan to Sculpt NURBS

 Modeling with Simple Deformers

 The Lattice Deformer

 Animating Through a Lattice

 Subdivision Surfaces

 Creating a Starfish

 Building a Teakettle

 Summary

Chapter 6 Building the Red Wagon

 Beginning the Project

 Using Reference Planes

 Modeling the Side Panels

 Modeling the Wagon Body

 ……

Chapter 7 Maya Shading and Texturing.

Chapter 8 Introduction to Animation.

Chapter 9 More Animation!

Chapter 10 Maya Lighting.

Chapter 11 Maya Rendering.

Chapter 12 Maya Dynamics.


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其它内容:

书籍介绍

If you’re new to Maya, the industry-leading 3D animation and effects software, Introducing Maya includes step-by-step tutorials and easy-to-follow explanations to teach you the basics and nuances of this complex software. Whether you’re a student or a hobbyist, you can learn all about the Maya interface and the fundamentals of modeling, texturing, animating and visual effects with realistic examples. If you’re new to 3D animation or transitioning from another 3D application, this book will provide you with the tools you need to become proficient at Maya. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.


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