全新正版图书 面向对象系统分析与设计(U张戈电子工业出版社9787121426377 面向对象语言程序设计本科及以上人天图书专营店 下载 pdf 百度网盘 epub 免费 2025 电子书 mobi 在线

全新正版图书 面向对象系统分析与设计(U张戈电子工业出版社9787121426377 面向对象语言程序设计本科及以上人天图书专营店精美图片

全新正版图书 面向对象系统分析与设计(U张戈电子工业出版社9787121426377 面向对象语言程序设计本科及以上人天图书专营店电子书下载地址

》全新正版图书 面向对象系统分析与设计(U张戈电子工业出版社9787121426377 面向对象语言程序设计本科及以上人天图书专营店电子书籍版权问题 请点击这里查看《

全新正版图书 面向对象系统分析与设计(U张戈电子工业出版社9787121426377 面向对象语言程序设计本科及以上人天图书专营店书籍详细信息

  • ISBN:9787121426377
  • 作者:暂无作者
  • 出版社:暂无出版社
  • 出版时间:2019-12
  • 页数:256
  • 价格:43.10
  • 纸张:胶版纸
  • 装帧:平装-胶订
  • 开本:16开
  • 语言:未知
  • 丛书:暂无丛书
  • TAG:暂无
  • 豆瓣评分:暂无豆瓣评分
  • 豆瓣短评:点击查看
  • 豆瓣讨论:点击查看
  • 豆瓣目录:点击查看
  • 读书笔记:点击查看
  • 原文摘录:点击查看
  • 更新时间:2025-01-20 18:20:02

寄语:

正版图书保证质量 七天无理由退货让您购物无忧


内容简介:

暂无相关简介,正在全力查找中!


书籍目录:

第1章 面向对象方法概述············································································1

引导案例:四大发明之活字印刷―面向对象思想的胜利·······························1

1.1 信息系统分析与设计概述···································································2

1.1.1 信息系统··············································································2

1.1.2 信息系统分析与设计·······························································3

1.2 信息系统开发方法的演变···································································3

1.2.1 系统开发生命周期模型····························································4

1.2.2 结构化开发方法·····································································4

1.2.3 原型法·················································································6

1.2.4 面向对象方法········································································7

1.3 面向对象方法的基本概念·································································10

1.3.1 对象··················································································10

1.3.2 类·····················································································11

1.3.3 抽象··················································································11

1.3.4 封装··················································································12

1.3.5 继承··················································································12

1.3.6 多态···············································································14

1.3.7 消息机制············································································15

1.4 面向对象方法的主要优点·································································15

1.4.1 从认识论的角度来看,面向对象方法改变了开发软件的方式··········15

1.4.2 面向对象语言使客观世界到计算机世界的语言鸿沟变窄················16

1.4.3 面向对象使分析与设计之间的鸿沟变窄·····································17

1.4.4 面向对象有助于软件的维护与复用···········································19

本章小结···························································································· 本章···························································································

第2章 UML概述·····················································································23

引导案例:面向对象方法的困难······························································23

2.1 UML介绍····················································································23

2.1.1 建模的原因·········································································23

2.1.2什么是UML··············································································25

2.1.3 UML的发展历程··································································25

2.1.4 UML的特点········································································26

2.2 UML的核心元素···········································································27

2.2.1 UML视图···········································································27

2.2.2 UML图··············································································29

2.2.3 事物··················································································31

2.2.4 关系··················································································32

2.2.5 通用机制············································································35

2.3 UML与面向对象的系统开发统一过程················································36

2.3.1 RUP核心工作流···································································36

2.3.2 UML支持迭代、渐增式的开发过程··········································38

2.3.3 UML建模过程产生的模型与文档·············································39

2.3.4 用例驱动的UML系统分析与设计············································40

本章小结····························································································42

本章···························································································43

第3章 需求分析与用例建模·······································································45

引导案例:自动取款机(ATM)的需求·····················································45

3.1 需求分析······················································································45

3.1.1 需求分析的重要································································45

3.1.2 需求分析的过程···································································47

3.2 用例建模······················································································48

3.2.1 用例图···············································································48

3.2.2 系统边界············································································49

3.2.3 参与者···············································································51

3.2.4 用例··················································································54

3.2.5 用例图中的关系···································································56

3.2.6 用例描述············································································60

3.2.7 用例描述中经常出现的问题····················································63

3.3 活动图建模···················································································67

3.3.1 活动图的定义······································································67

3.3.2 活动图的类型······································································68

3.3.3 基本组成元素······································································68

3.3.4 活动图建模步骤···································································74

3.4 需求分析实例················································································74

3.4.1 选题背景············································································74

3.4.2 需求规格说明······································································75

3.4.3 用例建模············································································76

3.4.4 活动图建模·········································································86

本章小结····························································································87

本章···························································································88

第4章 系统分析与静态结构建模·································································90

4.1 面向对象的系统分析·······································································90

4.1.1 问题域和系统责任································································90

4.1.2 对系统开发人员的要求··························································91

4.1.3 面向对象系统分析的任务·······················································91

4.2 对象与类······················································································93

4.2.1 对象与类的概念···································································93

4.2.2 识别对象与类······································································95

4.2.3 审查与筛选·········································································99

4.2.4 抽象出类行调整····························································100

4.2.5 类的命名···········································································101

4.3 属与操作··················································································101

4.3.1 定义类的属·····································································101

4.3.2 定义类的操作·····································································105

4.4 类之间的关系···············································································107

4.4.1 继承(泛化)关系·······························································108

4.4.2 关联关系···········································································112

4.4.3 聚合关系与组合关系····························································116

4.4.4 依赖关系···········································································119

4.5 抽象类与接口···············································································1

4.5.1 抽象类··············································································1

4.5.2 接口·················································································122

4.5.3 类版型··············································································125

4.6 静态结构建模实例·········································································127

4.6.1 识别对象和类·····································································127

4.6.2 识别属与操作··································································127

4.6.3 识别关系···········································································127

本章小结···························································································128

本章··························································································129

第5章 系统分析与动态行为建模································································132

引导案例:赤壁之战与系统建模·····························································132

5.1 动态行为建模···············································································134

5.1.1 交互模型···········································································134

5.1.2 状态模型···········································································135

5.1.3 活动模型···········································································135

5.2 顺序图建模··················································································135

5.2.1 顺序图概述········································································136

5.2.2 顺序图的组成·····································································138

5.2.3 顺序图中的结构化控制·························································142

5.2.4 构造顺序图模型··································································143

5.3 通信图建模··················································································144

5.3.1 通信图的基本概念·······························································144

5.3.2 通信图的组成·····································································146

5.3.3 通信图与顺序图··································································147

5.3.4 构造通信图模型··································································148

5.4 状态机图建模···············································································149

5.4.1 状态机图的基本概念····························································149

5.4.2 状态机图的组成··································································151

5.4.3 构造状态机图模型·······························································159

5.5 动态行为建模实例·········································································160

5.5.1 顺序图建模实例··································································160

5.5.2 状态机图建模实例·······························································165

本章小结···························································································166

本章··························································································166

第6章 系统体系结构与其他辅助模型··························································171

6.1 信息系统体系结构·········································································171

6.1.1 体系结构的概念··································································171

6.1.2 信息系统体系结构的概念······················································171

6.1.3 分层架构···········································································172

6.1.4 C/S体系结构和B/S体系结构·················································173

6.1.5 微服务架构········································································174

6.2图建模·····················································································175

6.2.1图概念···········································································175

6.2.2之间的关系·····································································177

6.2.3图的作用········································································177

6.3 构件图建模··················································································177

6.3.1 概念·················································································177

6.3.2 构件·················································································178

6.3.3 接口·················································································180

6.3.4 外部接口―端口·······························································180

6.3.5 连接器―连接件·······························································181

6.3.6 依赖关系···········································································181

6.4 部署图建模··················································································182

6.4.1 概念·················································································182

6.4.2 部署图的组成·····································································183

6.4.3 绘制部署图········································································185

6.5 体系结构建模实例·········································································186

6.5.1 系统部署图········································································186

6.5.2 系统体系结构·····································································186

本章小结···························································································187

本章··························································································187

第7章 面向对象系统设计·········································································189

7.1 面向对象设计的概念······································································189

7.1.1 面向对象设计·····································································189

7.1.2 面向对象设计的发展历史······················································189

7.1.3 面向对象分析与面向对象设计的关系·······································191

7.2 问题域设计··················································································192

7.2.1 问题域部分········································································192

7.2.2行问题域部分的设计的原因················································192

7.2.3 如行问题域的设计·························································192

7.2.4 问题域设计的内容·······························································192

7.3 数据管理部分设计·········································································196

7.3.1 数据库和数据库管理系统······················································197

7.3.2 如何设据管理部分·························································197

7.3.3 数据库设计实例··································································0

7.4 界面设计·····················································································3

7.4.1 人机界面的概念··································································5

7.4.2 人机界面分类·····································································5

7.4.3 人机界面设计·····································································7

7.4.4 界面设计实例·····································································211

本章小结···························································································212

本章··························································································212

第8章 设计模式·····················································································214

8.1 设计模式的定义与起源···································································214

8.1.1 模式与设计模式··································································214

8.1.2 模式的起源········································································214

8.1.3 设计模式的基本要素····························································215

8.2 使用设计模式的原因······································································216

8.2.1 设计模式的作用··································································216

8.2.2 如何正确使用设计模式·························································217

8.3 设计模式的分类············································································218

8.3.1 GOF设计模式·····································································219

8.3.2 设计模式的优点··································································2

8.4 设计模式遵循的原则······································································221

8.5 典型设计模式···············································································223

8.5.1 简单工厂模式·····································································223

8.5.2 工厂方法模式·····································································226

8.5.3 抽象工厂模式·····································································233

8.5.4 适配器模式········································································239

8.4.5 策略模式···········································································241

本章小结···························································································245

本章··························································································245


作者介绍:

暂无相关内容,正在全力查找中


出版社信息:

暂无出版社相关信息,正在全力查找中!


书籍摘录:

暂无相关书籍摘录,正在全力查找中!



原文赏析:

暂无原文赏析,正在全力查找中!


其它内容:

编辑推荐

本书的编写理念和建设思路是在系统地介绍面向对象开发方法的基本概念和思想的基础上,介绍UML及其建模技术、方法与应用,以及得到业界广泛认同的软件设计模式、软件开发的过程、规程与实践,并以一个丰富的案例贯穿始终。



书籍真实打分

  • 故事情节:3分

  • 人物塑造:6分

  • 主题深度:8分

  • 文字风格:6分

  • 语言运用:7分

  • 文笔流畅:4分

  • 思想传递:4分

  • 知识深度:5分

  • 知识广度:6分

  • 实用性:4分

  • 章节划分:5分

  • 结构布局:5分

  • 新颖与独特:5分

  • 情感共鸣:8分

  • 引人入胜:9分

  • 现实相关:7分

  • 沉浸感:9分

  • 事实准确性:6分

  • 文化贡献:5分


网站评分

  • 书籍多样性:7分

  • 书籍信息完全性:3分

  • 网站更新速度:3分

  • 使用便利性:7分

  • 书籍清晰度:9分

  • 书籍格式兼容性:4分

  • 是否包含广告:8分

  • 加载速度:6分

  • 安全性:7分

  • 稳定性:7分

  • 搜索功能:6分

  • 下载便捷性:8分


下载点评

  • 收费(592+)
  • 无颠倒(503+)
  • 在线转格式(313+)
  • 一般般(276+)
  • 差评少(216+)
  • 情节曲折(428+)
  • 愉快的找书体验(496+)
  • 全格式(498+)
  • 好评多(76+)
  • 一星好评(495+)

下载评价

  • 网友 融***华: ( 2025-01-06 16:08:37 )

    下载速度还可以

  • 网友 芮***枫: ( 2025-01-05 00:15:53 )

    有点意思的网站,赞一个真心好好好 哈哈

  • 网友 宓***莉: ( 2025-01-06 01:01:30 )

    不仅速度快,而且内容无盗版痕迹。

  • 网友 邱***洋: ( 2024-12-31 12:57:39 )

    不错,支持的格式很多

  • 网友 石***烟: ( 2024-12-25 04:48:23 )

    还可以吧,毕竟也是要成本的,付费应该的,更何况下载速度还挺快的

  • 网友 瞿***香: ( 2024-12-22 07:21:33 )

    非常好就是加载有点儿慢。

  • 网友 方***旋: ( 2024-12-25 06:21:45 )

    真的很好,里面很多小说都能搜到,但就是收费的太多了

  • 网友 寿***芳: ( 2025-01-05 04:05:27 )

    可以在线转化哦

  • 网友 利***巧: ( 2024-12-29 13:54:56 )

    差评。这个是收费的

  • 网友 菱***兰: ( 2024-12-24 04:29:12 )

    特好。有好多书

  • 网友 訾***晴: ( 2025-01-11 22:11:57 )

    挺好的,书籍丰富

  • 网友 马***偲: ( 2025-01-03 14:49:40 )

    好 很好 非常好 无比的好 史上最好的

  • 网友 冯***卉: ( 2024-12-25 21:57:53 )

    听说内置一千多万的书籍,不知道真假的

  • 网友 孙***美: ( 2024-12-26 11:19:34 )

    加油!支持一下!不错,好用。大家可以去试一下哦


随机推荐