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Advanced Maya Texturing And Lighting, 2E玛雅灯光与材质高级技法,第2版书籍详细信息

  • ISBN:9780470292730
  • 作者:暂无作者
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  • 出版时间:2008-08
  • 页数:暂无页数
  • 价格:497.80
  • 纸张:铜版纸
  • 装帧:平装
  • 开本:16开
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  • 更新时间:2025-01-20 18:25:43

内容简介:

If you already understand the basics of Maya, the industry-leading 3D animation and effects software, you’ll be ready to move on to the sophisticated topics in this updated edition of Advanced Maya Texturing and Lighting. Detailed, easy-to-follow instructions will teach you the real-world production secrets that professional animators use to achieve amazing results. In the second edition, you will find extensive and updated coverage of the latest theories and trends in addition to an enclosed CD with exclusive content to help you sharpen your skills.


书籍目录:

Introduction

Chapter 1 Understanding Lighting, Color, and Composition

Understanding the Art of Lighting

Using 1-Point Lighting

Using 2-Point Lighting

Using 3-Point Lighting

Using Naturalistic Lighting

Using Stylized Lighting

Understanding Color and Composition

Color Theory Overview

Checking Color Calibration

A Note on Color Temperature

Setting a White Point

Applying the Golden Mean

Rule of Thirds

Step-by-Step: 3D Lighting Examples

Chapter 2 Applying the Correct Maya Light Type

Maya Light Types

Common Light Attributes

Using Spot Lights

Using Directional IAghts

Using Ambient Lights

Using Point Lights

Using Area Lights

Using Volume Lights

Linking and Unlinking Lights

Using Light Fog and Light Glow

Creating Light Fog

A Note on Environment and Volume Fog

Light Glow

Chapter Tutorial:

Lighting an Interior

Chapter 3 Creating High-Quality Shadows

Rendering Depth Maps.

Understanding Depth Maps

Refining Depth Maps

Solving Light Gap Errors

Comparing Shadows

Raytracing Shadows

Linking and Unlinking Shadows

Creating Effects Shadows

Shadowing with Light Fog

Shadowing with Paint Effects

Shadowing with Maya Fur

Shadowing with Maya Hair

Shadowing with nCloth

Shadowing with the Toon System

Chapter Tutorial: Lighting a Flickering Fire Pit with Shadows

Chapter 4 Applying the Correct Material and 2D Texture

Reviewing Shading Models and Materials

Shading with Lambert

Shading with Phong

Shading with Blinn

Shading with Phong E

Shading with the Anisotropic Material

Shading with a Shading Map

Shading with a Surface Shader

Shading with Use Background

Reviewing 2D Textures

Applying Cloth

Applying Water

Applying Perlin Noise

Applying Ramps, Bitmaps, and Square Textures

Mastering Extra Map Options

Setting the Filter Type

Shifting Color with Invert and Color Remap

Stacking Materials and Textures

Mastering the Blinn Material

Re-Creating Wood

Re-Creating Metal

Re-Creating Plastic

Chapter Tutorial: Re-Creating Copper with Basic

Texturing Techniques

Chapter 5 Applying 3D Textures and Projections

Exploring 3D Textures.

Applying Random Textures

Applying Natural Textures

Applying Granular Textures

Applying Abstract Textures

Applying Environment Textures

2D Texture Projection Options

Placing Placement Boxes and Projection Icons

Applying the Convert To File Texture Tool

Chapter Tutorial: Creating Skin with Procedural Textures

Chapter 6 Creating Custom Connections and Applying Color Utilities

Mastering the Hypershade Window

Reviewing the Basics

Creating Custom Connections

Cleaning Up

……

7 Automating a Scene with Sampler Nodes

8 Harnessing the Power of Math Utilities

9 Improving Textures thru Custom UVs, Maps, Sliders

10 Prepping for Successful Renders

11 Raytracing with Maya Software and Mental Ray

12 Working with Global Illumination and Final Gather

13 Texturing and Lighting with Advanced Techniques

Appendix About the Companion CD

Index


作者介绍:

Lee Lanier is a professional animator and instructor who has created digital special effects for such films as Mortal Kombat. He served as a senior animator in the Modeling and Lighting departments on Antz and Shrek and has produced and directed the anima


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