Stop Staring: Facial Modeling And Animation Done Right, 3Rd Edition 9780470609903 下载 pdf 百度网盘 epub 免费 2025 电子书 mobi 在线

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Stop Staring: Facial Modeling And Animation Done Right, 3Rd Edition 9780470609903书籍详细信息

  • ISBN:9780470609903
  • 作者:暂无作者
  • 出版社:暂无出版社
  • 出版时间:2010-10
  • 页数:384
  • 价格:341.30
  • 纸张:铜版纸
  • 装帧:平装
  • 开本:16开
  • 语言:未知
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  • 更新时间:2025-01-20 18:05:49

内容简介:

The de facto official source on facial animation—now

updated!

If you want to do character facial modeling and animation at the

high levels achieved in today’s films and games, Stop Staring:

Facial Modeling and Animation Done Right, Third Edition, is for

you. While thoroughly covering the basics such as squash and

stretch, lip syncs, and much more, this new edition has been

thoroughly updated to capture the very newest professional design

techniques, as well as changes in software, including using Python

to automate tasks.

Shows you how to create facial animation for movies, games, and

more

Provides in-depth techniques and tips for everyone from

students and beginners to high-level professional animators and

directors currently in the field

Features the author’s valuable insights from his own extensive

experience in the field

Covers the basics such as squash and stretch, color and

shading, and lip syncs, as well as how to automate processes using

Python

Breathe life into your creations with this important book,

considered by many studio 3D artists to be the quintessential

reference on facial animation.


书籍目录:

Part I: Getting to Know

the Face.

1 Learning the Basics of Lip Sync.

2 What the Eyes and Brows Tell Us.

3 Facial Landmarking.

Part II: Animating and Modeling the Mouth.

4 Visimes and Lip Sync Technique.

5 Constructing a Mouth and Nose.

6 Mouth Keys.

Part III: Eyes and Brows.

7 Building Emotion: The Basics of the Eyes.

8 Constructing Eyes and Brows.

9 Eye and Brow Keys.

Part IV: Bringing It Together.

10 Connecting the Features.

11 Skeletal Setup, Weighting, and Rigging.

12 Interfaces for Your Faces.

13 Squash, Stretch, and Secondaries.

14 A Shot in Production.


作者介绍:

Jason Osipa has been working in 3D since 1997, holding titles in

all levels of animation, rigging, and directing in real-time and

rendered 3D. He is currently running Osipa Entertainment, which

offers contracting, consulting, and classes for games, TV,

Direct-to-Video, and film. Prior to opening his own company, he

worked at gaming industry giants LucasArts and EA, among others. He

is the author of both previous editions of Stop Staring: Facial

Modeling and Animation Done Right.


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其它内容:

书籍介绍

The de facto official source on facial animation—now updated! If you want to do character facial modeling and animation at the high levels achieved in today’s films and games, Stop Staring: Facial Modeling and Animation Done Right, Third Edition , is for you. While thoroughly covering the basics such as squash and stretch, lip syncs, and much more, this new edition has been thoroughly updated to capture the very newest professional design techniques, as well as changes in software, including using Python to automate tasks. Shows you how to create facial animation for movies, games, and more Provides in-depth techniques and tips for everyone from students and beginners to high-level professional animators and directors currently in the field Features the author’s valuable insights from his own extensive experience in the field Covers the basics such as squash and stretch, color and shading, and lip syncs, as well as how to automate processes using Python Breathe life into your creations with this important book, considered by many studio 3D artists to be the quintessential reference on facial animation.


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